An Analysis of "Okami's" Celestial Brush Mechanic
Okami,
released by Capcom in 2006, is an adventure game that presents a unique twist
on ancient Japanese mythology. The player takes control of the sun goddess
Amaterasu, who has assumed the form of a white wolf, and roams the land of
Nippon in an effort to defeat an army of demons. The game presents itself with
a quirky art style that outlines everything with dramatic brush strokes, making
the entire world look like it’s straight out of a painting. The gameplay blends
puzzles with hack and slash combat, a combination characteristic of the Legend of Zelda series; it distinguishes
itself, however, by implementing a mechanic known as the Celestial Brush. It
wouldn’t be a stretch to say that this mechanic is one of the game’s most
important characteristics; it plays a major role in progression and embodies
the game’s story elements, art style, and base gameplay. The Celestial Brush is
simply a great example of the influence a single mechanic can have on an entire
game.
How
the Celestial Brush Works
At
any point in the game, players can hold down a button to pause time. While time
is stopped, the player takes control of a brush with which he/she can draw
symbols that affect the environment. Drawing a straight line, for example,
slashes the air. To avoid abuse of this mechanic, the player is given a set
number of inkpots that drain with each symbol drawn. Using a base Celestial
Brush technique will only drain one inkpot while secret techniques may drain
more. As the player progresses through the game, he/she learns new Celestial
Brush techniques from other gods encountered along the way. These techniques
have functions both in combat and in the overworld, giving players extended
freedom in how they move through the world or approach enemies in combat.
The
Celestial Brush in Combat
As players progress through the game, enemies are
introduced that may be weaker to certain brush techniques. I feel that this approach
towards combat works extraordinarily well as it allows for variation in both
common battles and boss fights. Take the Crow Tengu enemy type for example. When
the player first encounters the Crow Tengu as a mini boss, he/she must rely on
the Power Slash to chop off their wings and bring them down. The player later
learns how to use Galestorm; when this technique is used against Crow Tengu,
they’re blown across the field and remain stunned. Galestorm thus makes
fighting these enemies much easier; to balance this out, Crow Tengu become
increasingly common and attack alongside other enemy types.
Boss battles often require the player to use brush
techniques to put his/her enemy in a weakened state and attack from there. They
function similarly to basic enemies and defeating them is simply a matter of
looking at the boss’s design and deducing what technique would aid you best. To
make things more interesting, the game eventually puts a twist on this process
by pitting the player against Ninetails, a creature that can also use brush
techniques. Throughout this fight, Ninetails draws its own symbols while the
player uses the Celestial Brush, putting pressure on the player to finish
his/her drawings before Ninetails can complete its own. This fight represents
my favorite twist on the Celestial Brush mechanic as it is the only instance of
an enemy using the mechanic against the player.
A
similar twist on the mechanic does actually occur in a later boss fight. In
this fight, Shiranui, Amaterasu’s past incarnation, fights alongside the player
and draws his own techniques in conjunction with the player’s Celestial Brush.
Shiranui’s techniques are essentially powered-up versions of Amaterasu’s, his
brush distinguished by red markings. Though the battle is short-lived, it successfully
utilizes the Celestial Brush mechanic as a story-telling tool that allows the
player to experience Shiranui’s might firsthand.
This
experience comes into play in the fight against the final boss, where Amaterasu
realizes her full potential and dons Shiranui’s appearance. Amaterasu’s
Celestial Brush similarly gains the red markings that distinguished Shiranui’s,
giving the player an increased sense of power. The player ultimately defeats
the final boss by using the Celestial Brush to summon the sun, which is
Amaterasu’s personal technique. From beginning to end, the Celestial Brush
mechanic composes the backbone of the game’s combat and provides information
that greatly enhances the story.
The
Celestial Brush in Puzzle-Solving
Okami
has its fair share of puzzles that rely on the Celestial Brush techniques. Many
techniques, though some are primarily used in combat, function as tools to
solve puzzles and navigate the overworld. Catwalk can be used to raise the
player up to greater heights along a cliff-face. Galestorm can be used to lift
up giant scrolls that function as platforms. Veil of Mist can be used to slow
down a platform that may be spinning too quickly. Brush techniques don’t lose
their function outside of combat; they’re integrated into the game’s
progression and tell the player where he/she can and can’t go.
Okami’s
puzzles really just require the player to combine brush techniques in a logical
way. For example, the player may need to use Water Lily to move across an
expanse of water and use Vine to reach a greater height. The puzzles themselves
are usually relatively easy and may just require the player to return to an
area after learning a new technique. I found that combining the techniques
together to reach new areas actually made wandering the overworld a lot more
interesting. I felt more encouraged to backtrack and reach secret areas that
were previously inaccessible to me, some of which even offered new brush
techniques. I felt inclined to remember these areas because they would be
marked by strange environmental objects, such as strange cat statues or
floating flower bulbs. It was obvious to me that these objects had something to
do with brush techniques; I simply couldn’t imagine what they would be at the
time. The Celestial Brush techniques had a huge influence on the design of the
overworld, further emphasizing the mechanic’s importance in the game.
The
Celestial Brush Reflected by Artwork
In
order to maintain a proper theme, a mechanic should make sense within the
game’s world and present itself as an extension of the protagonist. With this
methodology in mind, the Celestial Brush complements Okami’s world in a very ideal way. The game goes through great
lengths to maintain its “ancient Japanese painting” aesthetic; minimalistic
mountains compose the skybox, human characters have oddly-shaped heads, and some
scenes are even presented with artwork similar to that of Japanese woodblock
prints. Using a Celestial Brush to add elements into the world only adds to the
idea that the game takes place within a painting. The interface of the mechanic
even resembles a blank scroll. Moreover, Amaterasu’s tail actually resembles a
brush, showing the player that the brush is indeed an important part of the divine
protagonist. The artistic designers clearly wanted the Celestial Brush to be
emphasized within the game’s visuals. I’d say they succeeded.
Visual
information is also a major factor when using the Celestial Brush in gameplay.
In order to use the mechanic properly in combat, players must be able to look
at an enemy design and figure out what the enemy could be weak to. The game
usually conveys these weaknesses well, the design of the Crimson Helm being a
great example. This boss is presented as a fiery demon covered entirely in
armor. At this point in the game, the player has recently learned Galestorm,
which summons a gust of wind that can eliminate fire. It thus makes sense to
use this technique right away, but the player will note that the using
Galestorm does nothing. The next logical step, therefore, would be to destroy
the enemy’s armor by dealing normal damage. Slashing away at the Crimson Helm
eventually causes its armor to fall off, revealing a horse-like creature
covered in flames. Using Galestorm at this point blows away the flames and
stuns him, leaving him open for attack.
The
design of the Crimson Helm thus tells the player what techniques he/she needs
to use against it without words; other bosses, as well as basic enemies
throughout the game, have the same effect. Using the Celestial Brush to take
advantage of enemy weaknesses is an essential part of Okami’s combat, making this type of visual information especially
important to get across. It’s also equally important that the overworld informs
the player on where to go next.
Puzzles
in Okami can be frustrating at time.
There are points in the game where the player may understand what technique
he/she needs to use to carry on, but he/she may not understand exactly where to
use it. One water puzzle in particular was pretty difficult for me to figure
out. It involved regulating water levels between two bodies of water, which in
turn affected a platform that could rise or fall. I knew I needed to use
Watersprout to change the water levels, but figuring out the balance of water
necessary to raise the platform high enough was infuriating. Certain environmental
objects are also difficult to spot at times. The player can use Vine to bring
Amaterasu towards a floating flower bulb, but these small bulbs could sometimes
be difficult to spot. The overworld does do a good job of making the player
understand what technique should be used, but the matter of “how to use it” can
be difficult at times.
A
Mechanic’s Influence on Future Games
Some later games for the Wii actually took inspiration
from the Celestial Brush mechanic, a notable example being Epic Mickey on the Wii. Epic
Mickey actually revolves around the idea of Mickey Mouse wielding a paint
brush that can create or destroy objects at will. The brush is used in all
attacks and represents the game’s main mechanic. Wonderful 101 for the Wii U is another game that borrows from the
Celestial Brush. In this game, players control a horde of heroes that can
change positions by drawing shapes on the Wii U gamepad. This is a key aspect
of gameplay that allows for different strategies on the player’s part. A lesser
known title inspired by the mechanic is the game Darklings for mobile devices. The player’s character remains
stationary in the middle of the screen while waves of monsters with symbols on
their heads attack; players must frantically draw the symbols on their heads to
defeat them in an effort to survive as long as possible.
The
consoles listed above actually make the process of drawing symbols much more
intuitive. While it’s true that Okami was ported to the Wii, it originally came
out for the PS2 and was remastered on the PS3. Games like Epic Mickey are actually built with the Wii in mind and have the
potential to provide new, unique experiences. Moreover, the intuitiveness of
these consoles’ controllers allows the painting mechanic to have a greater role
in gameplay. Every game listed above focuses more on the painting mechanic than
Okami does, and though I wouldn’t say
that this increased focus makes them better games, I admire that companies are
trying to change the Celestial Brush mechanic into something new and unique.
Conclusion
The
Celestial Brush mechanic definitely makes Okami
stand out against other games within the genre, and the effect it’s had on
other game teams is outstanding. Though the act of painting is a smoother
experience in newer games, I still believe that the designers of Okami did a great job in ensuring that
the Celestial Brush mechanic worked well and always stayed at the heart of the
game. Few games place the same level of importance on their main mechanics, but
Okami succeeds in integrating its
brush into combat, puzzle-solving, art direction, and story.
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